In Unity, I made a infinite open world game based on chunk using Procedural Voxel Terrain. Is it possible to achieve something like that? If so how would I go about doing that?
Sorry, no Voxel in UE4. BTW you can make it anyway. Look for Infinite runner tutorial on Unreal Engine Youtube’s channel (Blueprint Endless Runner | v4.7 | Unreal Engine - YouTube). Of course, use other stuff instead of linear floors.
Thanks for the reply. I can’t access that playlist for some odd reason.
Remove the ) in the end of the link-URL and you’re golden.
Thanks, works now!