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RunUAT.bat ERROR: AutomationTool was unable to run successfully.

I know this a common issue, but I've tried the other options and nothing seems to work. Could someone please help me here, i can still package other projects, but i still occasionally run into this problem. I'm not a coder, and don't have visual studio or source access, just running standard UE4.

THX

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Product Version: UE 4.8
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asked Sep 01 '15 at 08:39 AM in Using UE4

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Dark_Jubei
160 30 42 50

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Hello, Dark_Jubei

I am sorry to hear about your issue.

It looks like the error has been caused by an extremely large map:

[2015.09.01-08.31.51:780][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]

[2015.09.01-08.31.51:781][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: K:/01. PROJECTS/Paragon/Unreal Project FIles/World_Vision_VRTest1/Content/WorldViewTest.umap.

Thus, please consider breaking the map into smaller pieces.

Hope this helped!

Good luck!

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answered Sep 01 '15 at 12:28 PM

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Andrii Melnyk
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avatar image Dark_Jubei Sep 03 '15 at 01:16 PM

Hey Andrew, that was deffo one of the problems, i had a 7k 360 panoramic render in there, i was testing with but forgot about. Thanks a bunch for the help, i also had a strange issue where the engine would start generating invisible null objects everytime i tried to build. I deleted the object i think that was causing the issue, that also helped.

But thanks again, saved me a lot of trouble. Out of interest, is 4k a good resolution to try not to exceed? Just to avoid a similar problem in the future.

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