Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to force packager to rebuild AndroidJNI dll?

Hi! I'm trying to call native Android libraries, I write my own functions to AndroidJNI.cpp, but it's not being rebuild while android packaging, so the linker error occurs. So the question is how to properly do the stuff. I follow this instruction: https://answers.unrealengine.com/questions/104948/platform-specific-functionality-in-ue4-game.html The 'Full rebuild' checkbox in Project Settings -> Packaging doesn't work. Maybe I need to write dome code to MyApp.Build.cs. Thanks!

Product Version: UE 4.8
more ▼

asked Sep 01 '15 at 01:06 PM in Packaging & Deployment

avatar image

3 1 4 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Are you using binary or GitHub version of UE4? If you are building all of the source code for the engine, then I don't know why it wouldn't build the engine code for Android.

Can you send a log of your packaging process from the editor?

I assume you have a code-based game, since you have a MyApp.Build.cs?


more ▼

answered Sep 01 '15 at 02:27 PM

avatar image

joshbadams STAFF
1.3k 19 7 46

avatar image Semen_Sechenev Sep 01 '15 at 06:04 PM

I think I inderstood the problem. I just downloaded UE from launcher, so if I download and change the source and then build with this https://docs.unrealengine.com/latest/INT/Programming/Development/BuildingUnrealEngine/index.html instruction, then everything'll be okay?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question