Behavior Tree : Dynamic Subtree Injection question
I've been trying the dynamic injection of subtree. How does the inject tag thing works. I'm aware that there are no tutorial or much doc on gameplay tag, but how do you populate this list?
asked Sep 01 '15 at 02:21 PM in Blueprint Scripting
If you open your DefaultEngine.ini, add the following:
Now in your Edit->Project Setting, you will now see a Gameplay Tags setting. Simply add the tag you want and they will show up in the UI.
answered Jan 12 '16 at 11:31 PM
you need creat a DataTable(Gameplay Tag Raw Table),edit the DefaultEngine.ini file.
fix the name and path for your. sorry for my English.
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