Hi,
Ever since I upgraded I can’t seem to launch the game on my android device. I get the following error :
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:892: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:894: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:906: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:283: null returned: 2
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 17 seconds
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "D:\\apache-ant-1.8.2/bin/ant.bat" debug
Please find the complete log below :
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
LogPlayLevel: UE4Build.Build: ************************* UE4Build:
LogPlayLevel: UE4Build.Build: ************************* ForceMonolithic: False
LogPlayLevel: UE4Build.Build: ************************* ForceNonUnity:False
LogPlayLevel: UE4Build.Build: ************************* ForceDebugInfo: False
LogPlayLevel: UE4Build.Build: ************************* UseXGE: False
LogPlayLevel: UE4Build.Build: ************************* UseParallelExecutor: False
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.011697
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_352c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e2c_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe NinjaGame Android Development D:\UnrealProjects\NinjaGame\NinjaGame.uproject -noxge -generatemanifest -rocket -NoHotReloadFromIDE
LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 4.1301565s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\Unreal Engine\Unreal Engine\4.9\Engine\Programs\AutomationTool\Saved\\UBTManifest.0.xml
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe NinjaGame Android Development D:\UnrealProjects\NinjaGame\NinjaGame.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk
LogPlayLevel: UnrealBuildTool: Target is up to date.
LogPlayLevel: CommandUtils.Run: Run: Took 2.5817369s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\UnrealProjects\NinjaGame\NinjaGame.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk
LogPlayLevel: UnrealBuildTool: NDK version: 21, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====9/1/2015 7:51:28 AM====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\UnrealProjects\NinjaGame\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\NinjaGame\Build\Android\src\com\YourCompany\NinjaGame\AlarmReceiver.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\NinjaGame\Build\Android\src\com\YourCompany\NinjaGame\DownloaderActivity.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\UnrealProjects\NinjaGame\Build\Android\src\com\YourCompany\NinjaGame\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\UnrealProjects\NinjaGame\Build\Android\src\com\YourCompany\NinjaGame
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-21'
LogPlayLevel: UnrealBuildTool: D:\UnrealProjects\NinjaGame\Binaries\Android\NinjaGame-armv7-es2.apk is out of date due to newer input file D:\UnrealProjects\NinjaGame\Binaries\Android\NinjaGame-armv7-es2.so
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====9/1/2015 7:51:31 AM====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====9/1/2015 7:51:31 AM====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====9/1/2015 7:51:38 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
LogPlayLevel: UnrealBuildTool: Buildfile: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\build.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: NinjaGame
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Application
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for NinjaGame...
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 5.0.1
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 21
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for NinjaGame...
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool: [dependency] Ordered libraries:
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Building Libraries with 'debug'...
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\custom_rules.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: -play-services_lib_rev19
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for -play-services_lib_rev19...
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 5.0.1
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 21
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for -play-services_lib_rev19...
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class...
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk...
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\custom_rules.xml and again in D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: nodeps:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-mode-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-files:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -check-env:
LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: UnrealBuildTool: [checkenv] Installed at D:\\android-sdk-windows
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -setup:
LogPlayLevel: UnrealBuildTool: [echo] Project Name: downloader_library
LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -set-debug-mode:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -build-setup:
LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1
LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 5.0.1
LogPlayLevel: UnrealBuildTool: [gettarget] API level: 21
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
LogPlayLevel: UnrealBuildTool: [dependency]
LogPlayLevel: UnrealBuildTool: [dependency] ------------------
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class...
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -crunch:
LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\res
LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package-resources:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -package:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk...
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-package:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -do-debug:
LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk...
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
LogPlayLevel: UnrealBuildTool: [aidl] Found 1 AIDL files.
LogPlayLevel: UnrealBuildTool: [aidl] Compiling 1 AIDL files.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class...
LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 22 source files to D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\bin\classes
LogPlayLevel: UnrealBuildTool: [javac] Note: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\src\com\android\vending\licensing\LicenseChecker.java uses or overrides a deprecated API.
LogPlayLevel: UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -obfuscate:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -dex:
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\bin\classes
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\classes.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\vrlib.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\vrplatlib.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\VrApi.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\android-support-v4.jar
LogPlayLevel: UnrealBuildTool: [dex] input: D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\libs\-play-services.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed classes-3a5eee2817bcb42c199cad4e563f2fee.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed classes-b1a12aaacee1b54293bf291ffa25f223.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\bin\classes.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed vrlib-1479cc322e334a502f8b464cb190e638.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\vrlib.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed vrplatlib-f392bada1db87a0ee7d3b0f756d699ba.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\vrplatlib.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed VrApi-81d39b61f2933b8dc3d85819b39896b9.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\VrApi.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed android-support-v4-e31face7cb820a0f98212a5c98a675e4.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\libs\android-support-v4.jar
LogPlayLevel: UnrealBuildTool: [dex] Using Pre-Dexed -play-services-2a0d032f9027e28b90e1761babc415cf.jar <- D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\JavaLibs\-play-services_lib_rev19\libs\-play-services.jar
LogPlayLevel: UnrealBuildTool: [dex] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [dex] Converting compiled files and external libraries into D:\UnrealProjects\NinjaGame\Intermediate\Android\APK\bin\classes.dex...
LogPlayLevel: UnrealBuildTool: [dx] Merged dex A (181 defs/253.9KiB) with dex B (1 defs/0.5KiB). Result is 182 defs/301.7KiB. Took 0.2s
LogPlayLevel: UnrealBuildTool: [dx] Merged dex A (182 defs/301.7KiB) with dex B (1 defs/0.4KiB). Result is 183 defs/379.7KiB. Took 0.1s
LogPlayLevel: UnrealBuildTool: [dx] Merged dex A (183 defs/379.7KiB) with dex B (27 defs/51.9KiB). Result is 210 defs/573.7KiB. Took 0.1s
LogPlayLevel: UnrealBuildTool: [dx] Merged dex A (210 defs/573.7KiB) with dex B (22 defs/23.9KiB). Result is 232 defs/852.1KiB. Took 0.1s
LogPlayLevel: UnrealBuildTool: [dx]
LogPlayLevel: UnrealBuildTool: [dx] UNEXPECTED TOP-LEVEL EXCEPTION:
LogPlayLevel: UnrealBuildTool: [dx] com.android.dex.DexException: Multiple dex files define Landroid/app/IVRManager;
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:554)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:535)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.merge.DexMerger.merge(DexMerger.java:189)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:454)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.command.dexer.Main.runMonoDex(Main.java:303)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.command.dexer.Main.run(Main.java:246)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.command.dexer.Main.main(Main.java:215)
LogPlayLevel: UnrealBuildTool: [dx] at com.android.dx.command.Main.main(Main.java:106)
LogPlayLevel: UnrealBuildTool: [dx]
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:892: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:894: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:906: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: D:\\android-sdk-windows\tools\ant\build.xml:283: null returned: 2
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 17 seconds
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "D:\\apache-ant-1.8.2/bin/ant.bat" debug
LogPlayLevel: CommandUtils.Run: Run: Took 29.7177977s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Unreal Engine\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\UnrealProjects\NinjaGame\NinjaGame.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.09.01-07.51.26.txt'
LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 36.044713
LogPlayLevel: BUILD FAILED
Many thanks for your time !