How to set NPC back to normal animation?

Hello all! I have setup my NPC with a Animation BP and a BlendSpace 1D to react differently to being moved. (Slow walk, to run) However when I use the “Play Animation” function to change the animation of my NPC during chat scenes she doesn’t go back to her original state. and making a new “Play Animation” and changing it to BlendSpace 1D animation sets her in the idle pose, however there is no running when changing her movement. Can someone help?

I had that same issue (with 4.8.3, no idea if it’s fixed in 4.9). The easiest workaround I found was to create an Animation Montage containing only the animation I wanted to play, and use the “Play Anim Montage” node (or however it’s called) instead.

As a more complicated workaround, you could include your animation in the AnimGraph’s state machine and trigger it by way of the transition conditions.