[Help!] Blueprint Help!

So i have a actor witch spawns the same static mesh over and over again in random locations and objective is for the player to prevent the static mesh from colliding with each other. I made it so that when the static mesh collides it triggers and event(witch is quit game). However, when i set the Mesh spawn actor it self to overlap all dynamic, enables hit events, and enabled generate overlap events. That seemed too do the trick and the collisions are triggering the event i set in game. However when i set the mesh to overlap all dynamic and press play the collisions work, but i’m not able to destroy the meshes through On input touch begin(a command for OnClicked but for mobile). When i set the static mesh to block all dynamic it allows me to destroy the mesh but the collisions don’t work. Any idea why this is happening and how to fix it?
Here is the Blueprint - Mirtilo - Run to the light! (Endless Runner Game to Android... so far) - Game Development - Unreal Engine Forums