[4.9.0] - UMG Widget No Longer Visible
Not sure what happened between 4.8.3 and 4.9 but a custom Widget is no longer visible all of a sudden. I've stepped through and my C++ is calling up to Blueprints and my Blueprint is creating a custom widget and adding the Child to the root canvas. However, I can't see it so I am not sure if this is an ordering issue or what.
I did notice in the release notes...
"You may notice odd draw ordering issues in this version in heavy nesting of invalidation panels."
But I am not using this new panel type as of yet. I personally cannot tell if its not visible or simply ordered incorrectly. I didn't see anything in the release notes that pointed this out to me but hope to fix this soon :)
Here is the layout of the BP at the point of creating the Widget and adding it... thanks!
asked Sep 01 '15 at 08:01 PM in Bug Reports
Hey Rudy, I figured it out and resolved the issue.
Okay, so I've noticed a couple times since 4.0.0 that sometimes after retargeting a project to a new version of the engine, Blueprint connections can randomly disconnect and similar issues can happen. What happened was during the upgrade, for some reason, a Canvas' alignment was changed. It used to be full with 0 across the board for offsets but the alignment defaulted I think to the default one and it instead interpreted a Size component and had both Size X and Size Y set to 0. This Canvas is specifically for me adding the MiniMapUnits to the MiniMap widget so because it had that incorrectly set, I wasn't able to see it.
I guess give the UMG team a heads up that this was a pretty random occurrence but did happen and the last build where this was worked on was prior to 4.8.3.
All good here!!!
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