How to check if thepawn is toutching theground or in the air

How to check if pawn is toutching theground or in the air? Without doing it with the vilocity way where you ckeck if it’s at 0 or no because my pawn moves in a bridge and in heigh ploaces so it’s not working like this any help

Look for the IsFalling node.

What you need to do is get your character movement component from your character BP then find the variable “IsFalling” which is a bool. The character automatically detects if it is in the air via Jump or simply falling off a ledge and sets this bool accordingly.

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