I built Unreal Engine from master, commit https://github.com/EpicGames/UnrealEngine/commit/89aee9dfa9a8d250d5b0851fb059858b325407ed with VS2015 on Windows 10.
I can launch Engine\Binaries\Win64\UE4Editor.exe and create a new FPS or Flying project, but opening the new project always results in a crash within a few seconds.
Debugging with
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe" /debugexe Engine\Binaries\Win64\UE4Editor.exe "C:\Users\unreal\Documents\Unreal Projects\MyProject2\MyProject2.uproject"
shows
with this stack trace (also pastebined here):
UE4Editor-Core.dll!scalable_msize() Unknown > UE4Editor-Core.dll!FMallocTBB::Realloc(void * Ptr=0x0062007500720063, unsigned __int64 NewSize=151390592, unsigned int Alignment=0) Line 70 C++ UE4Editor-Core.dll!FHeapAllocator::ForAnyElementType::ResizeAllocation(int PreviousNumElements=-1284934208, int NumElements, unsigned __int64 NumBytesPerElement) Line 344 C++ UE4Editor-SlateRHIRenderer.dll!TArray<TSharedPtr,FDefaultAllocator>::Emplace<TSharedPtr const & __ptr64>(const TSharedPtr & ={...}) Line 1745 C++ UE4Editor-SlateRHIRenderer.dll!FSlateRHIRenderer::RemoveDynamicBrushResource(TSharedPtr BrushToRemove={...}) Line 1090 C++ UE4Editor-SlateCore.dll!FSlateDynamicImageBrush::ReleaseResource() Line 37 C++ UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::~FTutorialListEntry_Category() Line 85 C++ UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::`scalar deleting destructor'(unsigned int) C++ UE4Editor-IntroTutorials.dll!TArray<TSharedPtr,FDefaultAllocator>::~TArray<TSharedPtr,FDefaultAllocator>() Line 577 C++ UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::~FTutorialListEntry_Category() Line 87 C++ UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::`scalar deleting destructor'(unsigned int) C++ UE4Editor-IntroTutorials.dll!STutorialsBrowser::~STutorialsBrowser() C++ UE4Editor-IntroTutorials.dll!STutorialsBrowser::`scalar deleting destructor'(unsigned int) C++ UE4Editor-Slate.dll!SDockTab::~SDockTab() C++ UE4Editor-IntroTutorials.dll!SDockTab::`scalar deleting destructor'(unsigned int) C++ UE4Editor-IntroTutorials.dll!UEditorTutorial::HandleTutorialLaunched() Line 63 C++ UE4Editor-IntroTutorials.dll!STutorialRoot::LaunchTutorial(UEditorTutorial * InTutorial, IIntroTutorials::ETutorialStartType InStartType, TWeakPtr InNavigationWindow={...}, TBaseDelegate InOnTutorialClosed={...}, TBaseDelegate InOnTutorialExited={...}) Line 178 C++ UE4Editor-IntroTutorials.dll!FIntroTutorials::LaunchTutorial(UEditorTutorial * InTutorial=0x00000010b36b3e80, IIntroTutorials::ETutorialStartType InStartType=TST_RESTART, TWeakPtr InNavigationWindow={...}, TBaseDelegate OnTutorialClosed={...}, TBaseDelegate OnTutorialExited={...}) Line 458 C++ UE4Editor-IntroTutorials.dll!FIntroTutorials::MaybeOpenWelcomeTutorial() Line 325 C++ UE4Editor-IntroTutorials.dll!FIntroTutorials::MainFrameLoad(TSharedPtr InRootWindow={...}, bool bIsNewProjectWindow) Line 273 C++ UE4Editor-IntroTutorials.dll!TBaseRawMethodDelegateInstance<0,FIntroTutorials,TTypeWrapper __cdecl(TSharedPtr,bool)>::Execute(TSharedPtr ={...}, bool ) Line 491 C++ UE4Editor-IntroTutorials.dll!TBaseRawMethodDelegateInstance<0,FIntroTutorials,void __cdecl(TSharedPtr,bool)>::ExecuteIfSafe(TSharedPtr ={...}, bool ) Line 580 C++ UE4Editor-MainFrame.dll!TBaseMulticastDelegate<void,TSharedPtr,bool>::Broadcast(TSharedPtr ={...}, bool ) Line 809 C++ UE4Editor-MainFrame.dll!FMainFrameModule::CreateDefaultMainFrame(const bool bStartImmersivePIE=false) Line 204 C++ UE4Editor-UnrealEd.dll!EditorInit(IEngineLoop & EngineLoop={...}) Line 115 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance=0x0000001080e92288, HINSTANCE__ * hPrevInstance=0x000000000000000a, int nCmdShow=42139648) Line 133 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance=0x00007ff602830000, HINSTANCE__ * hPrevInstance=0x0000000000000000, char * __formal=0x00007ff60219f000, int nCmdShow=10) Line 189 C++ UE4Editor.exe!__scrt_common_main_seh() Line 264 C++ kernel32.dll!00007fff68c12d92() Unknown ntdll.dll!00007fff6b539f64() Unknown
The log ends with:
'UE4Editor.exe' (Win32): Loaded 'D:\opt\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll'. Symbols loaded. [2015.09.02-00.31.56:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/unreal/Documents/Unreal Projects/MyProject2/Content/' took 0.01s [2015.09.02-00.31.56:357][ 0]SourceControl: Info Source control is disabled [2015.09.02-00.31.56:357][ 0]Cmd: MAP LOAD FILE="C:/Users/unreal/Documents/Unreal Projects/MyProject2/Content/FlyingBP/Maps/FlyingExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.09.02-00.31.56:357][ 0]LightingResults: New page: Lighting Build [2015.09.02-00.31.56:359][ 0]MapCheck: New page: Map Check [2015.09.02-00.31.56:359][ 0]LightingResults: New page: Lighting Build [2015.09.02-00.31.56:371][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000010A9941260 [2015.09.02-00.31.56:583][ 0]LogMaterial: Missing cached shader map for material BaseMaterial, compiling. [2015.09.02-00.31.56:675][ 0]LogAIModule: Creating AISystem for world FlyingExampleMap [2015.09.02-00.31.56:688][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.09.02-00.31.56:688][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.09.02-00.31.56:710][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 21.288ms to complete. [2015.09.02-00.31.56:710][ 0]LogFileHelpers: Loading map 'FlyingExampleMap' took 0.353 The thread 0x1acc has exited with code 0 (0x0). The thread 0x2b5c has exited with code 0 (0x0). The thread 0x2b6c has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Cannot find or open the PDB file. 'UE4Editor.exe' (Win32): Loaded 'D:\opt\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. Symbols loaded. [2015.09.02-00.31.56:836][ 0]LogCollectionManager: Loaded 0 collections in 0.001247 seconds The thread 0x704 has exited with code 0 (0x0). The thread 0x2bd4 has exited with code 0 (0x0). The thread 0x2a7c has exited with code 0 (0x0). [2015.09.02-00.31.56:884][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/unreal/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.01s [2015.09.02-00.31.56:884][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/unreal/Documents/Unreal Projects/MyProject2/Content/Developers/unreal/Collections/' took 0.01s [2015.09.02-00.31.56:884][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/unreal/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.01s [2015.09.02-00.31.56:884][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds [2015.09.02-00.31.56:893][ 0]LogContentBrowser: Native class hierarchy populated in 0.0084 seconds. Added 1885 classes and 332 folders. [2015.09.02-00.31.56:896][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2015.09.02-00.31.56:896][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2015.09.02-00.31.56:896][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 11 classes and 0 folders. [2015.09.02-00.31.56:900][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. 'UE4Editor.exe' (Win32): Loaded 'D:\opt\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SuperSearch.dll'. Symbols loaded. [2015.09.02-00.31.56:955][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. 'UE4Editor.exe' (Win32): Loaded 'D:\opt\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. Symbols loaded. [2015.09.02-00.31.56:977][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. 'UE4Editor.exe' (Win32): Loaded 'D:\opt\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrashTracker.dll'. Symbols loaded. [2015.09.02-00.31.57:010][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.09.02-00.31.57:024][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. Exception thrown at 0x00007FFF29926BCC (UE4Editor-Core.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
and the full log is at https://www.refheap.com/ebc2b6eb203a7302a0c66481a/raw
I am using the latest NVIDIA drivers (355.82) and I am not running out of memory.
I see a nearly-identical stack trace if it is built with VS2013 instead:
Anything I should try? Thanks a lot.