Is delayed loop independent from tick?
Say, I have a delayed loop,which is basically a gate with a delay hooked to it. Say I set the delay 1/60 of a second. Will this event fire 60 times per second no matter of the framerate? And if not, is there a different way of achieving this?
asked Sep 02 '15 at 08:17 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here