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Is delayed loop independent from tick?

Say, I have a delayed loop,which is basically a gate with a delay hooked to it. Say I set the delay 1/60 of a second. Will this event fire 60 times per second no matter of the framerate? And if not, is there a different way of achieving this?

Product Version: UE 4.9
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asked Sep 02 '15 at 08:17 AM in Blueprint Scripting

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Maxilos
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