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Increasing the distance from obstacle (navMesh)

Hey, When I use MoveToLocation the function tells the character to reach the targert while avoiding any obstacles on the way. I have wondered, how can I increase the distance of the character's path from the obstacle? For an example here is the original path:

alt text

and here is what I wish the path to be:

alt text

The problem is that I want only a specific character to increase the distance from obstacle, which means that I can not do any global change like changing the navmesh, I can only change the character itself. I have tried in the code to increase the agent radius (and height) but it didn't seemed to do anything:

 GetMovementComponent()->NavAgentProps.AgentRadius


Product Version: UE 4.8
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asked Sep 02 '15 at 09:12 AM in C++ Programming

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Darkstorm1997
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