How to change Actor blueprints to Object blueprints?
In 4.9 we can create blueprint classes inheriting from Object, not only from Actor. I have over a dozen blueprints inheriting from Actor that I want to reparent to Object class, because they don't use any of Actor class features. But there is no "Object" class in Class Settings -> Parent Class dropdown menu. How can I reparent them?
asked Sep 02 '15 at 12:23 PM in Blueprint Scripting
I guess that is inteded, as changing to object means removal of components and lot of nodes not work. That manu is only way to reparent, so i guess only way here is to create new blueprint and copy paste.
On other hand Actor without components is not much more demanding then objects, so you could leave it in Actor, note that PlayerController as well as GameMode are also actor even thru they don't use any components
answered Sep 02 '15 at 01:14 PM
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