packaged game crash when set video settings
Running the game from my editor window, i can just click a button that will execute console command from blueprint node for setting screen resolution: "r.setres 800x600w". But when i do it from my packaged game, the client crashes. help? (also it does not save)
asked Apr 14 '14 at 12:23 PM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 03:10 PM
[Epic] Gribbs ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here