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packaged game crash when set video settings

Running the game from my editor window, i can just click a button that will execute console command from blueprint node for setting screen resolution: "r.setres 800x600w". But when i do it from my packaged game, the client crashes. help? (also it does not save)

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asked Apr 14 '14 at 12:23 PM in Packaging & Deployment

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Meowzie
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avatar image [Epic]Maximusdb3 STAFF Apr 16 '14 at 06:11 PM

Hello Meowzie,

can you do a few things for me?

  • What OS are you using?

  • What Build Configuration are you using?

  • Can you reproduce this crash on another map?

Also if you can provide me with you log file in the packaged folder, that would be most helpful! (found in the "Project Name"/Saved/Logs folder where you packaged your game)

Thanks!

-Max B.

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1 answer: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

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answered Nov 25 '14 at 03:10 PM

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[Epic] Gribbs ♦♦ STAFF
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