Why does my foliage do this? Sometimes it flickers like crazy as well
https://www.youtube.com/watch?v=6O6YamYWs-8&feature=youtu.be
Why does my foliage do this? Sometimes it flickers like crazy as well
https://www.youtube.com/watch?v=6O6YamYWs-8&feature=youtu.be
Still stuck on this! My foliage is in a sub level of a large tiled world. I don’t get this problem if it’s in a basic map with only one level. Could be to do with the world origin changing maybe?
Did you ever figure out what was causing this? We are seeing the same issue currently and can’t figure it out. We are also using sub-levels with world composition.
Hi sbounds, yes I did work it out!
Make sure the procedural foliage spawning volume is placed in the correct sub level and it does not go over the edge of the level bounds.
Never place foliage in the persistent level!
Hope that works for you
This did not fix it for us.
We have the following repro steps to confirm it is world origin related.
At a guess, the instanced foliage hit box transforms are not being updated correctly to reflect the world origin change
Thanks,
Ben