How do I properly use refraction on water and how will i create water depth?
Hi, I ran into some problems with a translucent water material. I want to make some kind of pool water.
any hint appreciated! thanks in advance and greetings! sascha
asked Apr 14 '14 at 01:28 PM in Using UE4
Reflection on translucent material should work without render targets. I followed the official guide (https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/Refraction) in a default scene and in an empty scene and it works.
Maybe you are sending a wrong value into the refraction node, try to not send values less than one not more than ten.
Maybe you should try to tune your opacity instead of trying to emulate the whole water effect with the depth fade and refraction. What I'll try to do is:
My test material:
And a sample scene:
I hope this helps you!
answered Mar 13 '18 at 01:45 AM
thanky ou all for your help. and the solution for the wrong refraction is here: https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/PixelNormalOffset we just have to use "pixel normal offset" as refraction mode for large flat surfaces.
answered Jul 09 '18 at 10:50 PM
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