Missing bones error in VRTemplate and 4.9

Repro steps:

  1. Download VRTemplate (https://github.com/mitchemmc/UE4FirstPersonVRTemplate/archive/V0.4.5.zip)
  2. Right-click .uproject and change to 4.9
  3. Start project

On another note, this project also gives me the redirector errors (see https://answers.unrealengine.com/questions/294187/redirectors-bug.html).

Hi Gigantoad,

The project you’ve linked to is created for and opens correctly in the 4.6 Version of the Engine. As new iterations of the Engine are created, there is no guarantee past projects will be forward compatible. This is not a bug, but rather expected Behavior.

Thanks for the feedback.

That’s fine, although not very helpful. The error came with 4.9, any pointers on what might have changed at least?

I’m not sure what exactly has changed but this might be helpful: I opened 4.7 and opened a copy. Did the same with 4.8.3, opened a copy and got no errors. (So still good up to 4.8.3) Then opened a copy of the 4.8 version in 4.9 and did not get the Skeleton missing bone error, although it did open with about 50 some redirects that all look “light” related. No skeletal errors.

So I don’t know how functional the 4.9 version is, but up to 4.8.3 it appears to be fully functional.

Ok so literally just needed to save the TPP_ModularSkeleton after that message popped up. The strange thing is that the editor never “touched” that file or prompted me to save it (or check it out for that matter) even though it was changed apparently. I needed to open that asset and manually save. So that bit may be an actual bug.