Editor hangs when morph target source meshes aren't deleted before export
If the source mesh nodes used to create blendshape targets aren't deleted before exporting the skeletal mesh to FBX, and this FBX is imported, unreal hangs perpetually while trying to import the morph targets. Deleting the nodes and exporting again resolved the issue and prevents the crash, but I'd like some catch for this that doesn't require force quitting the editor.
Exporting the skeleton and meshes only doesn't fix the issue.
I'm using Maya 2015.
Due to inactivity and tracking purposes I will be marking this thread as closed. If you are still having a problem then please post again. I will then continue to investigate this issue at that time.
answered Sep 09 '15 at 01:10 PM
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