Feature Request: Do Once Per State Change

Essentially, a way to uniquely execute a path once until a new path is determined. It would be used similarly to a DoOnce Multi in blueprint.

Use case: An actor has 4 damaged states, each starts a new set particle effects for light, medium, heavy, and no damage, when it’s health changes only start the next set of damaged particles if the state of health has changed.

Similar blueprint functionality.