Hi All,
I am working on a mobile game in 4.7.6 without any problems, recently i wanted to take advantage of some mobile features and upgraded to 4.9. I noticed that the mobile and standalone previews crash however running in selected viewport works just fine. All of the blueprints compile fine. I am somewhat at a loss, I have googled this and nothing is really helping. Thanks in advance.
Unknown exception - code 00000001 (first/second not available)
"Assertion failed: IsInGameThread() || IsInAsyncLoadingThread() [File:D:\BuildFarm\buildma
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Engine!FRawDistributionFloat::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\distributions.cpp:889]
UE4Editor_Engine!FRawDistributionFloat::GetValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\distributions.cpp:911]
UE4Editor_Engine!FParticleBeam2EmitterInstance::FillReplayData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\particles\particlebeam2emitterinstance.cpp:1516]
UE4Editor_Engine!FParticleBeam2EmitterInstance::GetDynamicData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\particles\particlebeam2emitterinstance.cpp:1249]
UE4Editor_Engine!UParticleSystemComponent::CreateDynamicData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\particles\particlecomponents.cpp:3211]
UE4Editor_Engine!UParticleSystemComponent::UpdateDynamicData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\particles\particlecomponents.cpp:3316]
UE4Editor_Engine!UParticleSystemComponent::SendRenderDynamicData_Concurrent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\particles\particlecomponents.cpp:2935]
UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:1209]
UE4Editor_Engine!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\leveltick.cpp:835]
UE4Editor_Engine!FParallelForData::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\parallelfor.h:71]
UE4Editor_Engine!TGraphTask::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:797]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:690]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]