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Simple FBX import problem

This import problem is present in at least 4.7.6 and 4.9.0. Never tested 4.8.x

Below: Inside Blender with normals on faces (you can check vertex normals, they look fine as well) alt text

Inside UE4

alt text

Wireframe view in UE4, an issue is apparent... face not connected in the top left?

alt text

Created with Blender 2.73. Exported as FBX Binary 7.4, 100 scale, X forward, Z up. Mesh was created by creating a plane, scaling it, and subdividing it.

.BLEND filetype is invalid for attachments so I put it and the FBX in a zip file.

Download me here

PS: I can't upload a PNG named "ue.png" I don't know why.

Product Version: UE 4.9
terrain.png (10.3 kB)
garbagelongname.png (183.6 kB)
problem.zip (73.6 kB)
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asked Sep 03 '15 at 03:10 AM in Bug Reports

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Not sure how to do this in Blender but I had a look at the fbx in Maya and got it working. I had to freeze the transforms of the mesh to reset scale etc back to default before it would work.

alt text That's what I got from importing the mesh into maya and it didn't work in UE4.

alt text So I Freeze Transforms and reset everything and it works.

alt text


Never mind I figured it out, select your object and apply Rotation and Scale. This will reset both! alt text

transforms01.jpg (19.9 kB)
transforms02.jpg (18.3 kB)
transforms03.jpg (38.1 kB)
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answered Sep 03 '15 at 10:23 AM

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