Simple FBX import problem

This import problem is present in at least 4.7.6 and 4.9.0. Never tested 4.8.x

Below: Inside Blender with normals on faces (you can check vertex normals, they look fine as well)

56899-terrain.png

Inside UE4

56900-garbagelongname.png

Wireframe view in UE4, an issue is apparent… face not connected in the top left?

56921-garbagelongname2.png

Created with Blender 2.73. Exported as FBX Binary 7.4, 100 scale, X forward, Z up. Mesh was created by creating a plane, scaling it, and subdividing it.

.BLEND filetype is invalid for attachments so I put it and the FBX in a zip file.

[Download me here][4]

PS: I can’t upload a PNG named “ue.png” I don’t know why.

Not sure how to do this in Blender but I had a look at the fbx in Maya and got it working. I had to freeze the transforms of the mesh to reset scale etc back to default before it would work.

56978-transforms01.jpg

That’s what I got from importing the mesh into maya and it didn’t work in UE4.

56979-transforms02.jpg

So I Freeze Transforms and reset everything and it works.


UPDATE

Never mind I figured it out, select your object and apply Rotation and Scale. This will reset both!

56981-transforms04.jpg