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Is there a way to differ ipad air and iphone6 in blueprints?

I want to use to 2 different material model for ipad air and iphone 6 plus,for ipad air use opaque and for iphone 6 plus use translucent?How can I achieve that?Thanks!

Product Version: UE 4.9
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asked Sep 03 '15 at 08:08 AM in Blueprint Scripting

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I've asked this in the past with no success however recently saw device profiles can be setup for each iOS type.

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answered Sep 03 '15 at 09:31 PM

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avatar image hls333555 Sep 04 '15 at 01:11 AM

Could you please be specific?How can I set up in deviceprofile to select different materials?Thank you very much!

avatar image theonecalledtom Sep 04 '15 at 05:10 AM

Not really :)

I've used confit variables in c++ but not blueprint. Looks like these device profiles are just device specific config overrides but I haven't delved.

It sound like you can also setup actor config variables (https://answers.unrealengine.com/questions/199529/how-to-configure-ini-file-value-for-a-blueprint-co.html) so I would imagine you set one of these up, specialise the value per device type and do a bit of blueprint based branching to select your material.

Good luck :)

avatar image hls333555 Sep 04 '15 at 06:49 AM

Thanks!That really a great method,but since that it restricts the ini file to DefaultEngine.ini,I know that I can specify different settings for different devices in DefaultDeviceProfiles.ini, maybe I cannot specify that in the DefalutEngine.ini. Is there a way to communicate between the DefalutEngine.ini adn the DefaultDeviceProfiles.ini?Thank you again!

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