UE4 crash after succesfull build in VS2013

Hello. I have had a problem that consist very frequently after i Installed UE 4.8 and now also in UE 4.9 and that is every time i try to build a project it build successful in VS2013 but when i then click on the UE4 icon it crashes with these error message. i have the new Alienware 13 inch laptop.

Access violation - code c0000005 (first/second chance not available)

“”

UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:6739]
UE4Editor_Prototype1_6817!APrototype1Pawn::APrototype1Pawn() [c:\users\chris\documents\prototype1\prototype1\source\prototype1\prototype1pawn.cpp:39]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:2657]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:729]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:815]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\modules\modulemanager.cpp:426]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\projects\private\moduledescriptor.cpp:370]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1989]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1495]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

It is from the advanced vehicle starter project with minimal changes. It has also happend to different projects i have made from the same template (4-6 times) And now i cant open the project without it failing.

I appreciate all the help. And thanks in advance. :slight_smile:

I think it can be something with my graphic drivers? I also run windows 10, this problem also happens in windows 8.1 and i decided to do a clean install of windows 10. This did not help.

I found out the problem. When i commented out this and did a clean build it started the project again.

if (GetMesh()->GetSocketByName(FName("ThrusterBL"))){
	GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Red, "debug msg");
}

Thanks.