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Error creating new UE4 4.9 FirstPersonBlueprint project.

Every time I create new First Person Blueprint project from UE4 4.9, I get this error.

Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Failed import for SkeletalMeshComponent /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:SkeletalMesh_GEN_VARIABLE

How to fix this error? What exactly is this error?

Thanks.

Product Version: UE 4.9
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asked Sep 03 '15 at 12:52 PM in Using UE4

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ijam_j
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3 answers: sort voted first

Hello ijam_i

Thank you very much for reporting this issue. This is a known bug and has been reported to our development team.

The ticket number is UE-20713.

Our development team will look into this and I will keep you up to date.

Thank you,

Logan

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answered Sep 03 '15 at 08:09 PM

avatar image ijam_j Sep 16 '15 at 02:24 PM

On UE 4.9.1 i get this error

Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Failed import for SkeletalMeshComponent /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:SkeletalMesh_GEN_VARIABLE

This problem is still not solved. Any quick fix would be appreciated.

avatar image Dextrose Oct 21 '15 at 12:05 AM

This error was reported nearly two months ago and no fix yet? I just upgraded to 4.9.2 and I get the exact same issue.

Is there really no fix for this?

There is another thread here - but is also has no solution: https://answers.unrealengine.com/questions/300422/load-errors-when-creating-a-new-project-in-49.html

Please help. Thanks so much!

avatar image Logan Bailey ♦♦ STAFF Oct 21 '15 at 01:45 PM

I have been monitoring this issues progress.

The consensus is that the error appears when adding the First Person Code feature pack that is native to this Blueprint project.

I still have this error message in 4.9.2.

This appears fixed in 4.10 preview 2.

Could you open a new FP BP in 4.10 preview 2 and verify that for me.

Thanks,

Logan

avatar image st1fer Oct 28 '15 at 06:50 PM

yes fixed in 4.10 preview

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Having the same issue here!

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answered Sep 05 '15 at 10:52 PM

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PabloCo
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Yes its fixed in 4.10 preview but still issue in 4.9

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answered Oct 28 '15 at 06:49 PM

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st1fer
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