How to use Transition Map?

Hi, I have Transition Map enable and set to a map called LoadingScreen.

Now i have no idea how to use this, it doesnt work in Editor mode and Packaged.

Do i need to use the console command node “open”? Or Open Level node with “Options”?

I tried simply opening the LeadingScreen map with some fancy moving stuff but that gets all Frozen up when i load the actuall map that i want.(Besides not sure if it even gets quickly garbage collected…)

HELP!

Hmm, just running into this. Anybody have an answer for transitional maps?

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transition map is only used for Seamless travel. You enable this by setting bUseSeamlessTravel on GameMode. This currently isnt exposed to blueprints and we’re working on functionality to enable this and document it better.

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I cant find the setting you mentioned here, do you mean it is in the game mode blueprint? or it it somewhere in the project settings?

meant it was only available if you were using C++ before - its been since exposed to blueprints - you can enable this in the class defaults for game mode blueprints now

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