MrGoatsy
(MrGoatsy)
September 3, 2015, 1:15pm
1
When I place a trigger box in the world it blocks the player.
I have it setup up so that the player has a different collision, both the collision capsule and the mesh are the same:
https://gyazo.com/40fe61c75cc435d331fb2c9733c838cd
This is a trigger box which was in my project before 4.9:
https://gyazo.com/d09b66c2c9ed70707919bbb238080c87
This is how I have my collision for the trigger box that doesn’t work setup:
https://gyazo.com/ab630f5e0db97ecd030b8cac2521b2bd
Both are setup exactly the same way yet one works and one doesn’t, the one that does work, gives this error when I open my project:
Error /Game/Levels/Level1 : Failed
import for BillboardComponent
/Game/Blueprints/DoorTrigger.Default__DoorTrigger_C:Sprite
This is how I have setup the default handling for the custom collisions:
https://gyazo.com/069d70e2b3f6f1a135e570e5cfe03bcd
TJ_V
(TJ_V)
September 3, 2015, 5:32pm
2
Hi MrGoatsy,
I haven’t been able to get your results. Could you create a small test project that showcases the issue?
MrGoatsy
(MrGoatsy)
September 3, 2015, 7:45pm
3
Just walk in the trigger box, you will see that you will collide with it:
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TJ_V
(TJ_V)
September 11, 2015, 8:36pm
4
Hi MrGoatsy,
I’m sorry that it’s been a few days but I was able to reproduce this after referencing your project. I’ve created JIRA UE-21019 for the issue and our developers will be investigating the issue further.
As for a workaround, you could either use a custom object collision for the trigger or use an Actor class blueprint with a collision box instead.
Cheers,
TJ