I’ve checked almost every post regarding this issue, also, I tried enabling “Volumetric Shadow” from the mesh properties, but the results are very ugly, so I guess that’s not the right way.
Yeah I was using Translucent Shadow, the problem was that I used a fresnel to lerp the opacity of the material mesh, and Translucent Volumetric Shadow doesn’t like that…
If it is the fresnel preventing proper shadows create a duplicate of the mesh at the same position and make it’s material without fresnel. Hide the mesh in game and make sure the light casts hidden shadows.