Destructible Skeletal Mesh
I'd like to know if it's possible to create a destructible skeletal mesh. For example, if enough damage is applied on a specific part of a mesh it would shatter, like a hand.
Or, for example, if I apply damage onto a leg it would shatter, and then physics would be applied to it as if it was shorter.
Something like this maybe:
asked Sep 03 '15 at 01:43 PM in Using UE4
answered Sep 03 '15 at 02:01 PM
Hello,I see some games have achieved this function,but I cannot do it /(ㄒoㄒ)/~~Did u solve it?
answered Apr 06 '16 at 05:23 PM
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