Set Mesh Collision as Meshes' Wireframe

No matter what setting I click under the Collision tab (I don’t know how to edit it regularly by adding planes of collision – in segments unlike the simple collision capsules etc) the collision is not to my standards. I am either standing on top of a small box of air above my mesh or walking all over the mesh because the collision wall is at a slope when the object is at a 90 degree angle.

How can I set the collision to just be the meshes’ wireframe? If I do this, all my collision problems will be gone because the wireframe properly shows the collisions I want.

Static mesh? Thats called per-poly collison. Under the static mesh editor if you select the mesh under the default/details panel there should be something like “Collission defaults:” or something ic ant remember its exact name but its a drop down list that has 2 or 3 options like “simple collission, complex collison” you want complex collssion I think, which is exactly what you want it uses the polygons of the mesh for collision. WHen you hover over the option it will say “per-poly colission” in brackets.

Donthave the editor open so I cant get a csreenshot but it will be very obvious once you see it. If it eludes you just search google for a combination of per-poly, simple collision complex collission with unreal engine at the end.

If this answer helped then don’t forget to accept the answer that helped so people know what to do when they search/google and find your question in the future.