Engine update broke my ladder BP
So I had a simple blueprint which allowed me to climb (fly) when within the bounds of a specified volume, but after updating UE4 from 4.7 to 4.9, it no longer works. If I look at the BP during runtime, the BEGIN overlap and END overlap are firing simultaneously (In 4.7 it didn't do this, rather it worked as intended).
Does anyone know how I might remedy this?
asked Sep 03 '15 at 07:49 PM in Blueprint Scripting
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