I am new to learning UE4 and have found nothing helping me with this process/issue.
Problem: When I try to create a composite blueprint with “Convert Selected Compoments/Actor to Blueprint Class”, it clears/deletes the values for the properties I have set on those components, and I have no idea why. It also only clears some of them; for example it keeps XYZ of position, but deleted XYZ of rotation (re-setting those values back to 0).
Setup:
- I have a “THING” blueprint that has 2 static plane meshes back-to-back, like a 2-sided piece of paper. There is a material applied to each mesh so the object is visible.
- I place several of these THINGs into the scene.
- I select all the THINGs and choose “Convert Selected Components to Blueprint Class”
Result:
- The THING instances disappear, replaced with the new Blueprint Actor I just created.
- Nothing is visible
- Upon inspecting the components on the Blueprint Actor, some of the properties are reverted back to default value: mesh is null, material is null, rotation is 0,0,0
Expected:
- UE4 does not revert properties that I have already set.
I cannot find any mention of this issue or of what I may be doing incorrect. Any advice is appreciated.