Make AI Pawn turn while moving forward

I’d like to have an AI Pawn move like a vehicle (ie it can’t rotate in place, only while moving forward) without using the overly complicated (for my purposes at least) Vehicle Movement Component. I have it using the Rotation Rate setting in the Character Movement Component so it’s rotation doesn’t snap to the direction it’s moving but it still moves directly toward the location while spinning. I was hoping the “Allow Strafe” option on the MoveTo node in the BT would prevent this behavior but it’s off by default and when I turn it one it doesn’t seem to make a difference for how my pawn moves.

Is what I’m trying to do possible or do I need to switch to the Vehicle Movement Component?