Hello,
Since updating to 4.9 we’ve had a pretty significant bug exacerbated by the interaction of our distance field lighting and LODs. On many of our meshes once the mesh increases above LOD0, the mesh gets severe, extremely dark shadows on the mesh - presumably due to the lower resolution LODs being slightly smaller than the base mesh, but the lower resolution meshes appear to be using the distance field meshes for the larger size base mesh.
This bug existed in 4.8 but we were able to mitigate the effects somewhat by increasing the Occlusion Max Distance in the skylight, however this no longer appears to have an effect.
Setting the ‘Ray Start Offset Depth Scale’ in the Directional light reduces the artifacts on SOME of the meshes, but other, meshes are completely unaffected.
Increasing the build scale of some of the LOD meshes to 1.010 - 1.015 can fix it for most meshes, but concave areas still receive the bad artifacts.
Is there anything that can be done about this?