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Override PlayerState.OnRep_Score in bp?

I was setting up scoring in blueprint and found that PlayerState has a "Score" field built-in (among others), do I have no way to leverage its RepNotify callback in blueprint? It isn't in the list of overrides and the PlayerState implementation is a no-op.

This goes for other fields as well. I could obviously just use a different name to workaround, but score was a pretty good one...

 /** Player's current score. */
 UPROPERTY(replicatedUsing=OnRep_Score, BlueprintReadOnly, Category=PlayerState)
 float Score;
Product Version: UE 4.8
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asked Sep 04 '15 at 02:59 AM in Blueprint Scripting

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