I was setting up scoring in blueprint and found that PlayerState has a “Score” field built-in (among others), do I have no way to leverage its RepNotify callback in blueprint? It isn’t in the list of overrides and the PlayerState implementation is a no-op.
This goes for other fields as well. I could obviously just use a different name to workaround, but score was a pretty good one…
/** Player's current score. */
UPROPERTY(replicatedUsing=OnRep_Score, BlueprintReadOnly, Category=PlayerState)
float Score;