Is it possible to additive blend 2 materials
I couldn't find a MatLayerBlend with the option to additive blend 2 materials on top of each other. This would be really useful for creating a carpaint shader. You could have a metallic shader with a high roughness and a coating shader with a low roughness and a black diffuse so only the reflection would be added on top of the metallic shader. Or is there another way to be able to do this?
asked Apr 14 '14 at 05:08 PM in Using UE4
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