UE4 ART fails during rig build
Ok, so I've dug around and can't figure this out. ART keeps stopping at 20% when I try to Build the character rig. I managed to do this successfully before with the same computer and I haven't messed with my maya 2014 install, but at the time I was using the 4.5 version of the tool. I tried switching to the 4.5 release of ART, as well as the version in 4.8, AND the latest/greatest form the dropbox on the big FAQ/bugs thread, but the result is always the same.
Here's a pastebin with my script editor output: http://pastebin.com/FZQ1nCX0
One thing I don't understand is at line 927 File "C:/Program Files/Unreal Engine/4.0/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py" But why is it looking under my 4.0 install? Shouldn't it be looking under Program Files/Unreal Engine/4.8/Engine....etc?
Before and after that line is various errors relating to leg components. 935: result_leg_ball_l.rotateX has incoming connection; 922: # Error: The orientConstraint 'fk_leg_calf_r_orientConstraint1' has no 'jo' attribute. # Same errors for the same parts on r and l side.
867 to 910 it has a bunch of warnings about name clashes. Suggests using namespaces, but I have checked and found no options to set namespaces in the ART tools. Am I supposed to reference my geo with namespaces before building a rig? I tried referencing it, but it still stopped at 20%
Thanks in advance for any suggestions, sorry if I overlooked something obvious, but I've been sitting on this for 2 days and am just drawing a blank.
asked Sep 04 '15 at 07:36 AM in Using UE4
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