Ok, so I’ve dug around and can’t figure this out.
ART keeps stopping at 20% when I try to Build the character rig. I managed to do this successfully before with the same computer and I haven’t messed with my maya 2014 install, but at the time I was using the 4.5 version of the tool. I tried switching to the 4.5 release of ART, as well as the version in 4.8, AND the latest/greatest form the dropbox on the big FAQ/bugs thread, but the result is always the same.
Here’s a pastebin with my script editor output: UE4 Maya ART script editor output - Pastebin.com
One thing I don’t understand is at line 927
File “C:/Program Files/Unreal Engine/4.0/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py”
But why is it looking under my 4.0 install? Shouldn’t it be looking under Program Files/Unreal Engine/4.8/Engine…etc?
Before and after that line is various errors relating to leg components. 935: result_leg_ball_l.rotateX has incoming connection; 922: # Error: The orientConstraint ‘fk_leg_calf_r_orientConstraint1’ has no ‘jo’ attribute. #
Same errors for the same parts on r and l side.
867 to 910 it has a bunch of warnings about name clashes. Suggests using namespaces, but I have checked and found no options to set namespaces in the ART tools. Am I supposed to reference my geo with namespaces before building a rig? I tried referencing it, but it still stopped at 20%
Thanks in advance for any suggestions, sorry if I overlooked something obvious, but I’ve been sitting on this for 2 days and am just drawing a blank.