Smartlinks in 4.9 won't update
I have some navlinkproxies in which I use only smartlinks and have removed the points links. If I move them around in the editor they get updated and show the navlink arrows. But if I change positions on them from code and refresh the navigation in the Octtree it doesn't update. I don't know if they somehow doesn't get added to the octtree ? Disabling/Enabling the smartlinks hasn't worked since 4.7 but I found that if I moved the navlinks they did update which then functioned as a workaround for enabling/disabling smartlinks but now in 4.9 none of the options work.
My navigation mesh is set to dynamic and reacts to changes in geometry runtime.
Could you please take a look at this ? It is an essential thing for our game to be able to enable/disable smartlinks on navlinkproxies.
asked Sep 04 '15 at 08:36 AM in Using UE4
Thanks for reporting this bug. Link components from NavLinkProxy actors are not registering themselves properly in navigation octree due to uninitialized bounds.
Please try following workaround: add smart link relevancy to NavLinkProxy, by changing function ANavLinkProxy::IsNavigationRelevant to:
answered Oct 26 '15 at 09:54 PM
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