I have some navlinkproxies in which I use only smartlinks and have removed the points links.
If I move them around in the editor they get updated and show the navlink arrows. But if I change positions on them from code and refresh the navigation in the Octtree it doesn’t update. I don’t know if they somehow doesn’t get added to the octtree ? Disabling/Enabling the smartlinks hasn’t worked since 4.7 but I found that if I moved the navlinks they did update which then functioned as a workaround for enabling/disabling smartlinks but now in 4.9 none of the options work.
My navigation mesh is set to dynamic and reacts to changes in geometry runtime.
Could you please take a look at this ? It is an essential thing for our game to be able to enable/disable smartlinks on navlinkproxies.