Switching between Mac/Windows

I’ve been following a tutorial that shows me how to set up character movement in blueprints, and I’m currently up to number 4, Creating Blend Spaces, and I was wondering if I could get the saved data from my mac and bring it over to my windows computer (I’m getting it back in a few days, so there’s no point in continuing if I have to start again). If this is possible, how can I navigate to it?
Thanks for reading.

You just need to copy the folder which contains your UE4 project to your Windows computer. Install the same version of UE4 on your Windows computer, run the Unreal Editor, and open your project.

UE4 project files are platform-agnostic. You won’t have any problems opening any blueprint-based project regardless of the OS on which it was created. However, projects that contain C++ code must be compiled for your current OS. This means that you have to install Visual Studio on Windows in order to open a project which was created on a Mac and contains C++ code.

Could you tell me how to navigate to the folder?

Search for it. Somewhere on the Unreal Editor window the project’s name is shown in big letters. Search the Mac’s hard drive for that name. You’ll probably find a folder named like that, which contains a file with the same name and a .uproject extension, among other files and subfolders. Copy that whole folder to the Windows computer.

Ah, found it, didn’t realise it was in ‘documents’ instead of ‘library’ or ‘all my files’. Thanks.