Mouse cursor invisible after seamless travel
Hi! I've have a strange problem in my game. It's a multiplayer game with a gamelobby for game preplanning stuff, when players are ready they get transferred to the gameboard, then I execute the following lines:
//GameInstance, run on server GetWorld()->GetAuthGameMode()->bUseSeamlessTravel = true; GetWorld()->ServerTravel(FString("/Game/Maps/NewMapsMarcus/TempGameMap?listen"));
After that my mouse cursor disappears. I can push UMG-buttons, and then the mouse cursor appear until i press somwhere in the 3D-world and it disappears again.
If I do not use Seamless Travel it all works fine with the mouse.
Do I need to rerun any methods or such in the gamemode class that doesn't get executed during the Seamless travels?
I found a solution right after i posted this question. It seems like something get messed up with the cursor type.
Easy fix: Set mouse cursor to "Default" or something else.
answered Sep 04 '15 at 02:19 PM
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