Landscape Material Crash

Hi, I have a level and I want to change the material on my landscape but every time I try to do it the engine crashes. I even tried to just remove the material that I applied when I started the level and the resut is the same… So my question is if there is a way to get around the crash and change the material of my landscape.

P.S: When I try to change the material, before it crashes I can see 4 new processes in my task manager “Shader something” but my processor never reaches even 80% so that can’t be the reason and the memory is under 50% so that can’t be too.

Please help!

Edit: I noticed that I don’t have the same problem when I apply a material to a landscape in a different project and I havent tried to apply a material to a new landscape in the same project yet.

Hey Vulka3,

It sounds like you could have a corrupted asset as this issues does not occur with other projects. Try going into your DerivedDataCache folder located in your Engine folder, and deleted the contents within.

Would you mind providing me with your ‘dxdiag’ so I can take a look at your system specifications?

Thank you,

Thank you for your reply, I’ll try the Cache thing although I don’t like the idea of compiling all the shaders again (I guess that’s what’s going to happen after removing this file). I don’t know why exactly you want to see the dxdiag but there you go:

My full specs are:
CPU: Intel Core i7-2600K (Even though it’s “K” I never overclocked it)
GPU: Nvidia GTX 680 4GB (As you can see in the dxdiag)
RAM: 16GB
I don’t think you need anything else.

Thank you again and I’ll write again when I test the Cache thing !