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thin white parts of my material fade out when i get close

Thin and white parts of my material fade out when i get close.

Product Version: UE 4.9
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asked Sep 04 '15 at 04:57 PM in Rendering

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avatar image TheOldScalemate Sep 04 '15 at 05:07 PM

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capture.png (750.9 kB)
cap1.png (592.1 kB)
tex1.png (359.8 kB)
avatar image Logan Bailey ♦♦ STAFF Sep 04 '15 at 10:26 PM

Hello TheOldScalemate,

From what you describe and your screenshots that you linked what looks to be happening is some of the textures that you have on your gun are fading out whenever you zoom in.

I do know that through unwrapping, your UV map is by default calculated on a 0 to 1 scale. What could be happening is that some of your lines are too thin to be picked up by that calculation. What can happen is that when UE4 does it's pass and tries to pick up a line that is small enough to fall between where it calculates, then the line is not drawn.

I would recommend making those thin white lines a little thicker and see if that fixes the issue. If not, please message me again and I will investigate further.

Thank you,


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Hello TheOldScalemate,

Due to inactivity and tracking purposes I am marking this thread as closed. If you are still having a problem then please post again. I will then continue to investigate this issue at that time,

Thank you,


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answered Sep 09 '15 at 01:16 PM

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