Loading data changed at connection

Hi everyone,

all my project works in multiplayer , but when a player logs, some data are not replicated . Exemple :

  • Player 1 connect and load the map. He take an item on floor. Item’s visibility set to false. Player 2 Connect and load the map, same item can be see by Player 2.

I look at the network relevancy but I can not find a solution :/.
Is there a way to transmit some data to a new entered player ? Or i failed my replication ?

Ty for helping :slight_smile:

Okay, so RepNotify variable have to be set by the server authority ONLY !

I forget that, that’s why new players didn’t have right information.