Steps to reproduce:
- Create blank blueprint project in Unreal Engine 4.9
- Create blank Actor Blueprint
- Create enum named “Color” and add values of “Red” and “Blue”
- Add variable to previously created blueprint named whatever you want, set its type to the enum “Color”
- When you hit compile the editor will crash.
This happens every time I do it but if I change the name of the enum to “NotColor” It compiles fine.