If you create an Enum named "Color" any Blueprint using it crashes editor on compile

Steps to reproduce:

  1. Create blank blueprint project in Unreal Engine 4.9
  2. Create blank Actor Blueprint
  3. Create enum named “Color” and add values of “Red” and “Blue”
  4. Add variable to previously created blueprint named whatever you want, set its type to the enum “Color”
  5. When you hit compile the editor will crash.

This happens every time I do it but if I change the name of the enum to “NotColor” It compiles fine.