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[Closed] Error Packaging Project

Whenever I try to package my project I get this error:

MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Failed to create directory 'C:\Program Files\RunGame\WindowsNoEditor' MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: vid AutomationTool.CommandUtils.CreateDirectory(String[] Directories) MainFrameActions: Packaging (Windows (64-bit)): vid DeploymentContext..ctor(String RawProjectPathOrName, String InLocalRoot, String BaseStageDirectory, String BaseArchiveDirectory, String CookFlavor, Platform InSourcePlatform, Platform InTargetPlatform, List`1 InTargetConfigurations, IEnumerable`1 InStageTargetReceipts, List`1 InStageExecutables, Boolean InServer, Boolean InCooked, Boolean InStageCrashReporter, Boolean InStage, Boolean InCookOnTheFly, Boolean InArchive, Boolean InProgram, Boolean bHasDedicatedServerAndClient) MainFrameActions: Packaging (Windows (64-bit)): vid Project.CreateDeploymentContext(ProjectParams Params, Boolean InDe MainFrameActions: Packaging (Windows (64-bit)): dicatedServer, Boolean DoCleanStage) MainFrameActions: Packaging (Windows (64-bit)): vid Project.CopyBuildToStagingDirectory(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): vid BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): vid BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): vid AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): vid AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): vid AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): vid AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): vid AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to create directory 'C:\Program Files\RunGame\WindowsNoEditor' MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

What does it mean?

Product Version: UE 4.8
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asked Sep 04 '15 at 08:09 PM in Packaging & Deployment

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avatar image Nsomnia Sep 04 '15 at 08:41 PM

It sounds like you ran out of HDD room, your packaging settings arnt setup right, or your ran out of memory, or my best guess: you have a file exceeding 255 characters (windows problem). Try cooking to C:\a\ and make sure you dont have anything in your content browser thats like \game\animations\blueprints\characters\animationblueprints\humanside\blueteam\humans\standardstate\human001\humanteam_blueteam_human001_animbp.uasset which under 'C:\Program Files\RunGame\WindowsNoEditor' starts to get very very long.

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The question has been closed Mar 24 '16 at 08:58 PM by Tim Hobson for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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