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Add Post Process to PlayerCameraManager

I'm on binary 4.8.3 and am trying to dynamically modify post process settings on my camera.

I have defined an FPostProcessSettings like so:

 FPostProcessSettings RobProccessing;
 RobProccessing.DepthOfFieldMethod = EDepthOfFieldMethod::DOFM_Gaussian;
 RobProccessing.DepthOfFieldFocalDistance = CameraFurthestDistance;
 RobProccessing.DepthOfFieldFocalRegion = 400.f;
 RobProccessing.DepthOfFieldNearTransitionRegion = 500.f;
 RobProccessing.DepthOfFieldFarTransitionRegion = 500.f;
 RobProccessing.DepthOfFieldNearBlurSize = 15.f;
 RobProccessing.DepthOfFieldFarBlurSize = 15.f;
 RobProccessing.bOverride_DepthOfFieldMethod = true;
 RobProccessing.bOverride_DepthOfFieldFocalDistance = true;
 RobProccessing.bOverride_DepthOfFieldFocalRegion = true;
 RobProccessing.bOverride_DepthOfFieldNearTransitionRegion = true;
 RobProccessing.bOverride_DepthOfFieldFarTransitionRegion = true;
 RobProccessing.bOverride_DepthOfFieldNearBlurSize = true;
 RobProccessing.bOverride_DepthOfFieldFarBlurSize = true;

In my player camera manager, I'm using AddCachedPPBlend to add this post process to the camera with a weight of 1. However I never see the affect.

Anything I might be missing?

Product Version: UE 4.8
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asked Sep 04 '15 at 08:15 PM in C++ Programming

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avatar image Zoc Mar 09 '17 at 09:57 AM

This is old but... Did anyone figure this out? or is it bugged?

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