UMG is cut off when scaled

This is standard behavior for a long time. Transform is really for minute adjustments, if you want to scale buttons, you need to create new buttons, and use of anchors.

At least in my experiance but its definitly not what I would consider a bug IE when scaling a checkbox for as far back as I can remember anymore than a few tenths makes it un-useable.

A staff member will be able to confirm/deny this for sure if they see it and then mark it as answered.

Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going as well as keeping answerhub clean so that it gets removed from the “unanswered questions” catagory.

UMG widgets are cut off when scaled using the transform scale, not sure how to explain it better, but here are the steps to reproduce:

Go into a Widget blueprint, and head into the designer.
Drag any widget (A button in my case) into the designer
Set the transform scale (X & Y) of the button to be less than 1 (0.5 in my case)
As you can see, the dots to transform the button are now larger than the button itself:

http://puu.sh/k0b0I/07d5db19bc.png

Now click and drag one of the corners of the dots to increase the size of the button, drag them past the borders of your designer:

http://puu.sh/k0b5c/31cda4b9b7.png

As you can see in my picture, the button is now very clearly cut off, the green area is larger than the button itself, while the button should completely fill the green area.

Hello Jamendxman3,

After doing a bit of digging I was able to find that this is a known issue (UE-4659) and that it has been reported to the developers for further consideration. I will be sure to bump up the community interest for this issue. Thank you for your time and information.

Make it a great day

I would just like to say that the method of using a scale box actually does not work for me, it creates issues with anchors and other things within my user created widget that I am trying to scale. The scale option on widgets will just scale down the render size, which is what I want, so that everything within the user widget stays the same.

Hello Jamendxman3,

If I understood your issue with the scale box workaround correctly you could first try wrapping the widget with a size box and then set the min. and max. of the size box to the current size of the widget that is to be scaled. You will then wrap all of this with a scale box.

Example:

Make it a great day