Unload Streaming Level does not unload

Hi,

Since levelstreaming seems to be the way to go in order to play music between levels and achieve smooth transitions i have implemented it in our game. After switching all our runtime actors to be spawned to specific levels etc it seemed to be running fine… …until i reentered a level that was previously unloaded.

It turns out it was not unloaded at all. All the spawned actors from last time were still there etc

The world is setup with no world composition (we dont need that) and Blueprint loading for all levels. When i load a new level i run Unload Stream Level and set Should be loaded to false on the current one.

Once i noticed this i added a manual while loop with a delay after these calls and continuously check IsLevelLoaded on the level i tried to unload. This loop will be infinite as IsLevelLoaded will never turn false.

At this point I kind of expected the log output to tell me that it failed to unload, but there is nothing.

What am I missing here?

Cheers,

I am having the same problem.
Any answers??

Same problem. Could we have someone from epic investigate and possibly try reproduce it?