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Blueprint - Lighting static mesh problem

Hi. I have made a blueprint to open a door when you press a key and it works fine. The problem is the lighting when I build the scene. I tried to set the static mesh mobility to "static", but the problem is that doesn't work, the door doesn't rotate. Any solution?

Thanks! alt text

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Product Version: UE 4.8
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asked Sep 05 '15 at 12:21 PM in Rendering

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pnunez
46 3 6 9

avatar image Steve_T Sep 05 '15 at 12:42 PM

What exactly is wrong with the lighting?

avatar image pnunez Sep 05 '15 at 12:52 PM

The door would be like the door frame. It should be built like "static".

avatar image Steve_T Sep 05 '15 at 01:02 PM

Moving objects can only use dynamic lighting, static lighting just wouldn't work with them because when they move the shadows will be in the wrong places.

avatar image pnunez Sep 05 '15 at 01:20 PM

And how can I get a result like the left door (static mesh only)? alt text

avatar image Steve_T Sep 05 '15 at 02:22 PM

What lights do you have in the scene?

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answered Sep 05 '15 at 02:48 PM

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pnunez
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avatar image Steve_T Sep 05 '15 at 03:32 PM

Glad to hear it solved!

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