Blueprint - Lighting static mesh problem
Hi. I have made a blueprint to open a door when you press a key and it works fine. The problem is the lighting when I build the scene. I tried to set the static mesh mobility to "static", but the problem is that doesn't work, the door doesn't rotate. Any solution?
asked Sep 05 '15 at 12:21 PM in Rendering
It works now! Solved with this: https://answers.unrealengine.com/questions/157983/movable-door-blueprint-lightmap.html
answered Sep 05 '15 at 02:48 PM
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